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  1. Changelogs Herro! Big patch today. Hope you are ready. Server been running stable for 2 months now, big thanks for those who settled down, the first pioneers to help new Limit Ragnarok to build a great community. Content Updates Epsiode 16.2 Terra Gloria After the crowning of King Nihil, he asks adventurer to help him checking out some rebellious movement. Explore the final chapter of Episode 16, with new monsters, new instances and items. All details: https://www.limitragnarok.com/wiki/Episode_16.2 Limit Group 2.0 More newbie friendly than ever! Introducing Limit Bulleting Daily hunting quests from level 70+ 1 click to accept all dailies (QoL) 1 click to submit all completed dailies. Good EXP + Limit Group Coins Introducing most updated Limit Group equipment https://www.limitragnarok.com/wiki/Limit_Group Old outdated gears no longer for sale by npc / some old quests removed. Adjusted Limit Group shop prices. Inventory Expansion up to 200 slots! Added Inventory Expansion Coupon to Cash Shop (first week 50% sale.) Item Mall new NPCs Inventory Expander You can also expand your inventory using [Event] version from NPC in Item Mall. Slot Artisan Give a Soul Plunger and a hat, to make it slotted (details in wiki). https://www.limitragnarok.com/wiki/Item_Mall Battleground Updates Adjusted BG Happy Hour to 2pm to 4pm Added Vellum weapons to Battle Store Added Siege Armors to Battle Store Quality of Life Removed Renewal Drop rate Penalty Now are all 100% 20x rates no matter what level you are. Based on suggestion topic, made many items tradable. Enabled ADOPTION option when right click on novice in Party of 2 married character. Other Updates Pickaxes of mining no longer allowed for Alchemist class. Implemented buff bonus for Packed Envelope from episode 15.1 Re-balanced Deep Mines. Bug Fixes Minor quest ID fix in a daily quest in Izlude. Updates several monster transform items with their correct status (rA) Fixed a bug with summoning Illusion Frozen MvP Fixed a bug with Devil's tower when mob hunting. Fixed a minor bug with reputation NPC. Fixed an issue with VIP daily claim, were VIP members can't claim. Fixed Increased Soil card effect. (rA) Removed the delayed consumption flag when switching item types. (rA) Items that adjust cooldown will now not return 0 if no cooldown is defined for a skill. (rA) Fixed Awk Pere mvp not considered MvP. Fixed Familiar being aggressive, should be passive. Fixed Illusion Survival staff can be equipped by Acolyte job. Fixed a bug in cooking Assorted dish lv 5 and 6. Fixed many missing item Combos. (rA) Fixed a bug in Archer Skeleton card combo missing transform effect. Fixed critical bug Gate of Hell in formula, made it 10x stronger than official. Fixed Judge Hat missing effect. Updated Oriental Sword being 1 hand. Fixed a bug where you can use HD ores to refine under +7 for Shadow gears. Fixed rebellion job not able to wear pickaxe. Fixed OGH Hard when DC and not warping back. 3rd Job Skill final improvement bundles 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier from (base level/150) to (base level/100). 1.2. Dragon Training - Improves the influence on Dragon Breath and Dragon Breath - Water damage to (90 + (10 x skill level))%. 1.3. Sonic Wave - Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk. - Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds. 1.4. Storm Blast - Improves damage formula, damage is increased from 1500% to 2100% based on 120 Str. 1.5. Wind Cutter - Increases cooldown from 0.2 seconds to 0.350.3 seconds based on level 5, reduces delay after skill from 1 second to 0.70.5 seconds. - Reduces SP consumption from 50 to 35 based on level 5. 1.6.Ignition Break - Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri. - Improves damage formula. New damage formula : (450 x skill level)%Atk. 2. Royal Guard 2.1. Reflect Damage - Changes the skill name to "Reflect Damage Reduction". - Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%. 2.2. Shield Spell - Level-specific effect will be unified into only 1 effect, changes the skill effect as below. Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds. Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds. Level 3 : Atk + 150 and Matk + 150 for 90 seconds. 2.3. Banding - Changes the skill effect. - Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + 15 + (3 x skill level) per 1 party member. 2.4. Hesperus Lit - Removes cast condition. - Improves damage formula. New damage formula : (300 x skill level)%Atk. - When using under Inspiration state, increases damage to (450 x skill level)%Atk 2.5. Earth Drive - Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance. - Improves damage formula. New damage formula : (380 x skill level)%Atk, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors. - Changes skill property from forced earth property to depend on weapon property instead. 2.6. Vanishing Point - Improves damage formula. New damage formula : (80 x skill level)%Atk. 2.7. Cannon Spear - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5). - Increases SP consumption to 50 based on level 5, reduces cast range from 9 to 7 cells. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 2.8. Moonslasher - Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds. 2.9. Overbrand - Changes the skill logic. The skill becomes self cast, no longer require to cast on ground, removes knock-back inflicting effect. - Improves damage formula. New damage formula : (300 x skill level)%Atk. If using after Moonslasher, increases damage to (450 x skill level)%Atk. 2.10. Genesis Ray - Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10. - Changes skill logic, the skill becomes self cast, no longer require to cast on ground. - Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int. - When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral. 2.11. Inspiration - Increases duration to (30 + (30 x skill level)) seconds. - Removes EXP cost and buff dispelling on casting. - Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together). - Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - (0.5 x skill level))% of MaxHP and (4.5 - (0.5 x skill level))% of MaxSP per 5 seconds. 3. Mechanic 3.1. Arm Cannon - Reduces fixed casting time from 0.2 seconds to 0.1 seconds based on level 5. - Reduces variable casting time from 2.2 seconds to 2 seconds based on level 5. - Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5. - - Improves damage formula. New damage formula : (400 + (300 x skill level))%Atk regardless of target size, improves base level modifier from (base level/120) to (base level/100). - Cast range is 9 cells regardless of skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5). 3.2. Knuckle Boost - Reduces variable casting time from 1 second to 0.5 seconds based on level 5. - Increases SP consumption from 15 to 25 based on level 5. - Improves damage formula. New damage formula : (100 + (200 x skill level))%Atk. - Improves base level modifier from (base level/120) to (base level/100). 3.3. Axe Tornado - Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect. - Removes HP consumption, increases SP consumption from 26 to 45 based based on level 5. - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. 3.4. Power Swing - Improves damage formula, damage is increased from 1300% to 1800% based on level 10, improves base level modifier from (base level/120) to (base level/100), corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half. - Removes Axe Boomerang auto-casting. 3.5. Vulcan Arm - Improves damage formula. New damage formula : (140 x skill level)%Atk., improves base level modifier from (base level/120) to (base level/100). - Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by 0.2 seconds. - Increases SP consumption from 6 to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells. 4. Genetic 4.1. Prepare Potion - "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement. Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea. 4.2. Aid Potion - Increases effectiveness when using on Homunculus by 3 times. 4.3. Cart Tornado - Improves damage formula. New damage formula : (200 x skill level)%Atk. 4.4. Cart Cannon - Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor. 4.5. Blood Sucker - Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains ((-1) + (2 x skill level))% chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds. 4.6. Spore Explosion - Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula : (400 + (200 x skill level))%Atk. - Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds. 4.8. Call Homunculus - Consumes 1 Seed of Life to summon vaporized Homunculus. - Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack. 4.9. Vaporize - Adds 20 seconds cooldown. 4.10. Homunculus Resurrection - Adds 20 seconds cooldown. 4.11. Homunculus Sera : Needle of Paralyze - Improves damage formula. New damage formula : (450 x skill level)%. 4.12. Homunculus Sera : Poison Mist - Replaces blind inflicting effect with "Mist Poison" effect - Mist Poison : Target's Flee is 0 for the duration. - Improves damage formula. New damage formula : (200 x skill level)%. Damage interval is unified to 1 second regardless of skill level. - Increases additional damage depend on homunculus's Dex. - Changes duration to (3 x skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.13. Homunculus Sera : Pain Killer - Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty. - Can be cast on owner only. 4.14. Homunculus Dieter : Lava Slide - Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect. - Improves damage formula. New damage formula : (50 x skill level)%, damage interval is reduces to 1 second. - Changes duration to (5 + skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.15. Homunculus Dieter : Pyroclastic - Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level)) seconds. - removes fire property endowment, removes Hammer Fall auto-casting. 4.16. Homunculus Eleanor : Midnight Frenzy - Improves damage formula. New damage formula : (450 x skill level)%, adds Def ignoring effect. 4.17. Homunculus Eira : Eraser Cutter - Improves damage formula. New damage formula : (450 x skill level)%, increases the influence of Int in skill damage formula. - Reduces casting time to 1.5 seconds. 4.18. Homunculus Eira : Xeno Slasher - Reduces casting time to 1.5 seconds. 4.19. Homunculus Bayeri : Stahl Horn - Removes knock-back inflicting effect. - Improves damage formula. New damage formula : (1500 + (300 x skill level))%. - Increases the influence of Vit in skill damage formula. 4.20. Homunculus Bayeri : Stein Wand - Adds cooldown by 20 seconds based on level 5. - Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds. - Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level). 4.21. Homunculus Bayeri : Heilige Stange - Reduces casting time to 1.5 seconds. - Improves damage formula. New damage formula : (1500 + (250 x skill level))%. 5. Guillotine Cross 5.1. Enchant Deadly Poison - When reconnecting (moving to certain maps). The skill effect no longer be removed. 5.2. Soul Destroyer - Increases cooldown from 0.15 seconds to 0.25 seconds, reduces delay after skill from 2.8 seconds to 1 seconds regardless of skill level, reduces cast range to 4 cells. - Improves damage formula. New damage formula : (150 x skill level)%Atk. 5.3. Rolling Cutter - Increase the spin counter duration from 5 seconds to 10 seconds. 5.4. Cross Ripper Slasher - Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds. 5.5. Cross Impact - Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5. - Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk. 5.6. Counter Slash - Removes knock-back inflicting effect. 5.7. Dark Claw - Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half. 6. Shadow Chaser 6.1. Shadow Spell - Increases Matk by (5 x skill level) for the skill duration. 6.2. Triangle Shot - - Improves damage formula. New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100). - Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 0.350.2 seconds. - Reduces delay after skill from 0.5 seconds to 0.35 seconds. 6.3. Fatal Menace - - Improves damage formula. New damage formula : (120 x skill level)%Atk., damage is increased depend on user's Agi. 7. Warlock 7.1. Gravitational Field - Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. Skill duration : 60 seconds on every level. - Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%. 7.3. Soul Expansion - Improves damage formula. New damage formula : (1000 + (200 x skill level))%Matk. 7.4. Comet - Improves damage formula. New damage formula : (2500 + (700 x skill level))%Matk. 7.5. Tetra Vortex - Improves damage formula. New damage formula : (800 + (400 x skill level))%Matk per hit. 7.6. Freezing Spell - Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells). 8. Sorcerer 8.1. Psychic Wave - When user equips staff or book, each hit will deal damage twice. 8.2. Diamond Dust - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Tsunami skill level. 8.3. Varetyr Spear - Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Endow Tornado skill level. 8.4. Earth Grave - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Quake skill level. 8.5. Spell Fist - Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP. - Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%. 8.6. Killing Cloud - Removes Red Gemstone consumption, the skill duration is 5 seconds. Damage formula : (40 x skill level)%Matk. - Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds. - Cloud Poison : target will take more damage from poison property by (5 x skill level)%. 8.7. Poison Burst - Reworks skill. The skill deals (1000 + (300 x skill level))%Matk to the target and nearby enemies within 7x7 cells around the target. Deals (1000 + (500 x skill level))%Matk to the target affected by Cloud Poison. - Damage is increased depend on user's Int, improves base level modifier from (base level/120) to (base level/100). 8.8. Striking - Can be used while the user is in the party, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills. - Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level). - Increases duration from 60 seconds to 90 seconds. 9. Archbishop 9.1. Judex - Improves damage formula. New damage formula : (300 + (70 x skill level))%Matk. 9.2. Adoramus - Improves damage formula. New damage formula : (300 + (250 x skill level))%Matk. - If user consumes Ancilla, changes the skill property to neutral for the Ancilla duration. 10. Sura 10.1. Rising Dragon - Increases duration to (100 + (20 x skill level) seconds. - Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining on skill duration and HP/SP recovery penalty. 10.2. Sky Blow - Improves damage formula. New damage formula : (200 x skill level)%Atk. 10.3. Dragon Combo - Improves damage formula. New damage formula : (100 + (80 x skill level))%Atk, increases cast range from 1 cell to 2 cells. 10.4. Fallen Empire - Removes immobilize inflicting effect, removes bonus damage from target's carrying weight (size for monsters). - Improves damage formula. New damage formula : (100 + (300 x skill level))%Atk. - Increases cast range from 1 cell to 2 cells. 10.5. Tiger Cannon - Changes the skill logic. The skill becomes self cast, no longer require target. The skill will deal damage to the surrounding enemies. - Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies). -Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user. - Reduces cooldown from 5 seconds to 3 seconds. 10.6. Flash Combo - Removes Sky Blow from the skills chain and reduces inaction time according to this change. - Reduces cooldown from 5 seconds to 3 seconds based on level 5. 10.7. Rampage Blast - Reduces sphere consumption from 5 to 3. 10.8. Lightning Ride - Reduces sphere consumption from (skill level) to 2 (The number of hit still be the same as skill level). - Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds. - Damage formula : (40 x skill level))%Atk. When equipping knuckle, increases damage to (90 x skill level))%Atk. 10.9. Lion's Howl - Reduces SP consumption to 70, reduces sphere consumption from 5 to 3. - Reduces area of effect. Area of effect : 5x5 (level 1~2) / 7x7 (level 3~4) / 9x9 (level 5). Removes fear inflicting effect. - Improves damage formula. New damage formula : (500 x skill level)%Atk, improves base level modifier from (base level/150) to (base level/100) 11. Ranger 11.1. Focused Arrow Strike - Increases cast range from 9 cells to 11 cells. - Improves damage formula. New damage formula : (300 + (300 x skill level))%Atk. - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption from 30 to 24. -The half of user's Cri chance is added to the skill base cri chance. 11.2. Aimed Bolt - Fixes number of hit to be 5 hits regardless of target's size, fixes arrow consumption to 3 ea. - When Fear Breeze is active, increases damage to (800 + (35 x skill level))%Atk per hit. 11.3. Arrow Storm - Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds. - Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption from 48 to 60 based on level 10. - Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells. - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When Fear Breeze is active, increases damage to (200 + (250 x skill level))%Atk. 11.4. No Limits - Removes fixed 1 Def and 1 Mdef penalty. - Increases duration from 60 seconds to 180150 seconds. 12. Wanderer & Minstrel 12.1. Metallic Sound - Doubles skill damage. 12.2. Severe Rainstorm - Improves damage formula. New damage formula : (100 x skill level)%Atk when equipping bow and (120 x skill level)%Atk when equipping musical instrument or whip. The skill deal 12 hits damage. - Reduces arrow consumption from 20 to 10. 12.3. Reverberation - Reduces arrow consumption from 10 to 5, reduces area of effect from 7x7 cells to 5x5 cells regardless of skill level. - Increases SP consumption from 65 to 80 based on level 5. Event Updates Melon Festival has ended, all it's related items / effects and quests removed.