Random Options

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About

Random options are given and applied as extra bonus for your equipment or weapon.

Each set or type of weapons has their own random option categories, given different bonuses.

Here's an example of how Random Options looks like on a weapon.

Randomoptionsample.png

Crimson Options

 

  • They are dropped by monsters. You can type @whodrops itemID to see which monsters drops.
  • Max 1 random option
Weapon List Possible Options
  • Weapon Element: Neutral
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow

Vicious Options

  • Vicious weapons are very decent mid tier weapons obtained from instance Sky Fortress.
  • Chance to obtain up to 3 random options
Weapon List Possible Options
  • Option 1
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
    • Atk (%) = 1 ~ 10
    • Indestructible Weapon
    • Nullify Size Penalty
  • Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • Ignore Def of Formless type monsters (%) = 1~30
    • Ignore Def of Undead type monsters (%) = 1~30
    • Ignore Def of Brute type monsters (%) = 1~30
    • Ignore Def of Plant type monsters (%) = 1~30
    • Ignore Def of Insect type monsters (%) = 1~30
    • Ignore Def of Fish type monsters (%) = 1~30
    • Ignore Def of Demon type monsters (%) = 1~30
    • Ignore Def of Demi Humantype monsters (%) = 1~30
    • Ignore Def of Angel type monsters (%) = 1~30
    • Ignore Def of Dragon type monsters (%) = 1~30
    • Ignore Def of Normal type monsters (%) = 1~30
    • Ignore Def of Boss type monsters (%) = 1~30
  • Option 3
    • LUK = 1~10
    • DEX = 1~10 
    • AGI = 1~10
    • ATK = 10~50
    • CRIT = 1~15
    • Critical Damage (%) = 1~20
    • Range ATK Damage (%) = 1~20
    • ASPD = 1~5
  • Option 1
    • Matk against Neutral element monsters (%) = 1~20
    • Matk against Water element monsters (%) = 1~20
    • Matk against Earth element monsters (%) = 1~20
    • Matk against Fire element monsters (%) = 1~20
    • Matk against Wind element monsters (%) = 1~20
    • Matk against Holy element monsters (%) = 1~20
    • Matk against Dark element monsters (%) = 1~20
    • Matk against Poison element monsters (%) = 1~20
    • Matk against Ghost element monsters (%) = 1~20
    • Matk against Undead element monsters (%) = 1~20
    • Healing power = 1~20
    • MATK (%) = 1~10
  • Option 2
    • Matk against Formless race monsters (%) = 1~20
    • Matk against Undead race monsters (%) = 1~20
    • Matk against Brute race monsters (%) = 1~20
    • Matk against Plant race monsters (%) = 1~20
    • Matk against Insect race monsters (%) = 1~20
    • Matk against Fish race monsters (%) = 1~20
    • Matk against Demon race monsters (%) = 1~20
    • Matk against Demi Human race monsters (%) = 1~20
    • Matk against Angel race monsters (%) = 1~20
    • Matk against Dragon race monsters (%) = 1~20
    • Matk against Normal monsters (%) = 1~20
    • Matk against Boss monsters (%) = 1~20
    • Ignore Mdef of Formless type monsters (%) = 1~30
    • Ignore Mdef of Undead type monsters (%) = 1~30
    • Ignore Mdef of Brute type monsters (%) = 1~30
    • Ignore Mdef of Plant type monsters (%) = 1~30
    • Ignore Mdef of Insect type monsters (%) = 1~30
    • Ignore Mdef of Fish type monsters (%) = 1~30
    • Ignore Mdef of Demon type monsters (%) = 1~30
    • Ignore Mdef of Demi Humantype monsters (%) = 1~30
    • Ignore Mdef of Angel type monsters (%) = 1~30
    • Ignore Mdef of Dragon type monsters (%) = 1~30
    • Ignore Mdef of Normal type monsters (%) = 1~30
    • Ignore Mdef of Boss type monsters (%) = 1~30
  • Option 3
    • INT = 1~10
    • DEX = 1~10
    • MATK = 10~50
    • Reduce variable casting time (%) = 1~20
    • Reduce after cast delay (%) = 1~20
    • Reduce SP consumption (%) = 1~20
  • Option 1
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
    • Weapon Element: Water
    • Weapon Element: Earth
    • Weapon Element: Fire
    • Weapon Element: Wind
    • Weapon Element: Holy
    • Weapon Element: Shadow
    • Atk (%) = 1 ~ 10
    • Nullify Size Penalty
  • Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • Ignore Def of Formless type monsters (%) = 1~30
    • Ignore Def of Undead type monsters (%) = 1~30
    • Ignore Def of Brute type monsters (%) = 1~30
    • Ignore Def of Plant type monsters (%) = 1~30
    • Ignore Def of Insect type monsters (%) = 1~30
    • Ignore Def of Fish type monsters (%) = 1~30
    • Ignore Def of Demon type monsters (%) = 1~30
    • Ignore Def of Demi Humantype monsters (%) = 1~30
    • Ignore Def of Angel type monsters (%) = 1~30
    • Ignore Def of Dragon type monsters (%) = 1~30
    • Ignore Def of Normal type monsters (%) = 1~30
    • Ignore Def of Boss type monsters (%) = 1~30
  • Option 3
    • STR = 1~10
    • DEX = 1~10 
    • AGI = 1~10
    • ATK = 10~50
    • CRIT = 1~15
    • Critical Damage (%) = 1~20
    • Range ATK Damage (%) = 1~20
    • ASPD = 1~5
  • Option 1
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
    • Weapon Element: Water
    • Weapon Element: Earth
    • Weapon Element: Fire
    • Weapon Element: Wind
    • Weapon Element: Holy
    • Weapon Element: Shadow
    • Atk (%) = 1 ~ 10
    • Nullify Size Penalty
  • Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • Ignore Def of Formless type monsters (%) = 1~30
    • Ignore Def of Undead type monsters (%) = 1~30
    • Ignore Def of Brute type monsters (%) = 1~30
    • Ignore Def of Plant type monsters (%) = 1~30
    • Ignore Def of Insect type monsters (%) = 1~30
    • Ignore Def of Fish type monsters (%) = 1~30
    • Ignore Def of Demon type monsters (%) = 1~30
    • Ignore Def of Demi Humantype monsters (%) = 1~30
    • Ignore Def of Angel type monsters (%) = 1~30
    • Ignore Def of Dragon type monsters (%) = 1~30
    • Ignore Def of Normal type monsters (%) = 1~30
    • Ignore Def of Boss type monsters (%) = 1~30
  • Option 3
    • STR = 1~10
    • INT = 1~10
    • AGI = 1~10
    • ATK = 10~50
    • Reduce variable casting time (%) = 1~15
    • Reduce after cast delay (%) = 1~10
    • ASPD (%) = 1~10
    • ASPD = 1~5
  • Option 1
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
    • Weapon Element: Water
    • Weapon Element: Earth
    • Weapon Element: Fire
    • Weapon Element: Wind
    • Weapon Element: Holy
    • Weapon Element: Shadow
    • Atk (%) = 1 ~ 10
    • Nullify Size Penalty
  • Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • Ignore Def of Formless type monsters (%) = 1~30
    • Ignore Def of Undead type monsters (%) = 1~30
    • Ignore Def of Brute type monsters (%) = 1~30
    • Ignore Def of Plant type monsters (%) = 1~30
    • Ignore Def of Insect type monsters (%) = 1~30
    • Ignore Def of Fish type monsters (%) = 1~30
    • Ignore Def of Demon type monsters (%) = 1~30
    • Ignore Def of Demi Humantype monsters (%) = 1~30
    • Ignore Def of Angel type monsters (%) = 1~30
    • Ignore Def of Dragon type monsters (%) = 1~30
    • Ignore Def of Normal type monsters (%) = 1~30
    • Ignore Def of Boss type monsters (%) = 1~30
  • Option 3
    • LUK
    • STR
    • AGI
    • CRIT = 1~15
    • Critical Damage (%) = 1~20
    • ASPD (%) = 1~10
    • ASPD = 1~5

Geffen Magic Options

  • Option 1
    • Random Stats = 1~4
    • Max HP (%) = 3~5
    • Max SP (%) = 3~5
  • Option 2
    • HP Recovery rate (%) = 50~100
    • SP Recovery rate (%) = 50~100
    • HIT = 15~30
    • FLEE = 15~30
    • DEF = 5~10
    • MDEF = 5~10
    • Healing Power (%) = 5~10
    • Received Healing (%) = 5~10
    • Reduced variable casting time (%) = 5~10
    • Armor can't be destroyed
    • Enchants armor with Water element
    • Enchants armor with Earth element
    • Enchants armor with Fire element
    • Enchants armor with Wind element
    • Enchants armor with Shadow element
  • Option 1
    • ASPD (%) = 3~5
    • Reduce variable casting time (%) = 5~7
    • Critical damage (%) = 5~8
    • Fire Resistance = 3~5
    • Water Resistance = 3~5
    • Wind Resistance = 3~5
    • Earth Resistance = 3~5
    • Non-Neutral Resistance = 1~3
    • SP Recovery rate (%) = 3~5
    • ATK (%) = 1~3
    • MATK (%) = 1~3
    • Max HP (%) = 1~3
    • Max SP (%)  = 1~3
  • Option 2
    • ASPD (%) = 3~5
    • Reduce variable casting time (%) = 5~7
    • Critical damage (%) = 5~8
    • Fire Resistance = 3~5
    • Water Resistance = 3~5
    • Wind Resistance = 3~5
    • Earth Resistance = 3~5
    • Non-Neutral Resistance = 1~3
    • SP Recovery rate (%) = 3~5
    • ATK (%) = 1~3
    • MATK (%) = 1~3
    • Max HP (%) = 1~3
    • Max SP (%)  = 1~3

Thanos Options

  • Physical Option 1
    • Weapon Element: Water
    • Weapon Element: Earth
    • Weapon Element: Fire
    • Weapon Element: Wind
    • Weapon Element: Holy
    • Weapon Element: Shadow
    • ASPD = 1
    • ASPD (%) = 5~10
    • Nullify Size Penalty
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
  • Physical Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • ATK (%) = 3~5
    • Critical Damage (%) = 5~20
    • Indestructable Weapon
  • Magic Option 1
    • Reduce variable casting time (%) = 5~10
    • Healing power (%) = 5~10
    • Reduce SP consumption (%) = 5~10
    • Reduce skill delay time (%) = 1~5
    • Matk against Neutral element monsters (%) = 1~20
    • Matk against Water element monsters (%) = 1~20
    • Matk against Earth element monsters (%) = 1~20
    • Matk against Fire element monsters (%) = 1~20
    • Matk against Wind element monsters (%) = 1~20
    • Matk against Holy element monsters (%) = 1~20
    • Matk against Dark element monsters (%) = 1~20
    • Matk against Poison element monsters (%) = 1~20
    • Matk against Ghost element monsters (%) = 1~20
    • Matk against Undead element monsters (%) = 1~20
  • Magic Option 2
    • Matk against Formless race monsters (%) = 1~20
    • Matk against Undead race monsters (%) = 1~20
    • Matk against Brute race monsters (%) = 1~20
    • Matk against Plant race monsters (%) = 1~20
    • Matk against Insect race monsters (%) = 1~20
    • Matk against Fish race monsters (%) = 1~20
    • Matk against Demon race monsters (%) = 1~20
    • Matk against Demi Human race monsters (%) = 1~20
    • Matk against Angel race monsters (%) = 1~20
    • Matk against Dragon race monsters (%) = 1~20
    • Matk against Normal monsters (%) = 1~10
    • Matk against Boss monsters (%) = 1~10
    • MATK (%) = 3~7
    • Reduce variable cast time (%) = 5~10
  • Ranged Option 1
    • ASPD = 1
    • ASPD (%) = 5~10
    • Nullify Size Penalty
    • Ranged ATK (%) = 1~5
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
  • Ranged Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~10
    • Atk against Boss monsters (%) = 1~10
    • ATK (%) = 3~5
    • Critical Damage (%) = 5~20
    • Indestructable Weapon

Lava Leather Options

  • This equipment can be obtain from Magma Dungeon F3.
  • The monster dropping it comes with up to 2 random options.
  • Option 1
    • Max HP = 100~200
    • Max SP = 20~100 
    • Random stat = 1~5
  • Option 2
    • Max HP = 100~200
    • Max SP = 20~100 
    • ATK = 1~10
    • MATK = 1~10
    • HIT = 1~5
    • CRIT = 1

Abyss Options

  • These weapons can be obtained from Abyss Glastheim.
  • The monsters dropping it comes with up to 2 random options.
  • Option 1
    • ATK (%) = 1~4
    • MATK (%) = 1~4
    • ATK = 1~20
    • MATK = 1~20
    • HIT = 1~7
    • CRIT = 1~10
    • ASPD (%) = 1~5
    • Atk against Neutral element monsters (%) = 1~15
    • Atk against Water element monsters (%) = 1~15
    • Atk against Earth element monsters (%) = 1~15
    • Atk against Fire element monsters (%) = 1~15
    • Atk against Wind element monsters (%) = 1~15
    • Atk against Holy element monsters (%) = 1~15
    • Atk against Shadow element monsters (%) = 1~15
    • Atk against Poison element monsters (%) = 1~15
    • Atk against Ghost element monsters (%) = 1~15
    • Atk against Undead element monsters (%) = 1~15
  • Option 2
    • ASPD (%) = 1~9
    • ASPD = 1
    • Reduce variable casting time (%) = 1~10
    • FLEE = 1~7
    • Ranged ATK (%) = 1~7
    • Increase damage on Small sized target (%) = 1~7
    • Increase damage on Medium sized target (%) = 1~7
    • Increase damage on Large sized target (%) = 1~7
    • Atk against Formless race monsters (%) = 1~10
    • Atk against Undead race monsters (%) = 1~10
    • Atk against Brute race monsters (%) = 1~10
    • Atk against Plant race monsters (%) = 1~10
    • Atk against Insect race monsters (%) = 1~10
    • Atk against Fish race monsters (%) = 1~10
    • Atk against Demon race monsters (%) = 1~10
    • Atk against Demi Human race monsters (%) = 1~10
    • Atk against Angel race monsters (%) = 1~10
    • Atk against Dragon race monsters (%) = 1~10

 

 

  • Option 1
    • ATK (%) = 1~4
    • MATK (%) = 1~4
    • ATK = 1~20
    • MATK = 1~20
    • HIT = 1~7
    • CRIT = 1~10
    • ASPD (%) = 1~5
    • Matk against Neutral element monsters (%) = 1~15
    • Matk against Water element monsters (%) = 1~15
    • Matk against Earth element monsters (%) = 1~15
    • Matk against Fire element monsters (%) = 1~15
    • Matk against Wind element monsters (%) = 1~15
    • Matk against Holy element monsters (%) = 1~15
    • Matk against Shadow element monsters (%) = 1~15
    • Matk against Poison element monsters (%) = 1~15
    • Matk against Ghost element monsters (%) = 1~15
    • Matk against Undead element monsters (%) = 1~15
  • Option 2
    • ASPD (%) = 1~9
    • ASPD = 1
    • Reduce variable casting time (%) = 1~10
    • FLEE = 1~7
    • Ranged ATK (%) = 1~7
    • Increase magic damage on Small sized target (%) = 1~7
    • Increase magic damage on Medium sized target (%) = 1~7
    • Increase magic damage on Large sized target (%) = 1~7
    • Matk against Formless race monsters (%) = 1~10
    • Matk against Undead race monsters (%) = 1~10
    • Matk against Brute race monsters (%) = 1~10
    • Matk against Plant race monsters (%) = 1~10
    • Matk against Insect race monsters (%) = 1~10
    • Matk against Fish race monsters (%) = 1~10
    • Matk against Demon race monsters (%) = 1~10
    • Matk against Demi Human race monsters (%) = 1~10
    • Matk against Angel race monsters (%) = 1~10
    • Matk against Dragon race monsters (%) = 1~10

Charleston Crisis Options

  • Physical Option 1
    • Increase Critical damage (%) = 5~20
    • ASPD (%) = 5~15
    • HIT = 1~15
    • CRIT = 1~15
    • ATK (%) = 3~7
    • ASPD = 1
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
    • Increase damage on Small sized target (%) = 1~20
    • Increase damage on Medium sized target (%) = 1~20
    • Increase damage on Large sized target (%) = 1~20
    • Weapon Element: Water
    • Weapon Element: Earth
    • Weapon Element: Fire
    • Weapon Element: Wind
    • Weapon Element: Holy
    • Weapon Element: Shadow
    • Nullify Size Penalty
  • Physical Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • Reduce cast delay (%) = 1~5

 

 

  • Ranged Option 1
    • Increase Critical damage (%) = 5~20
    • ASPD (%) = 5~15
    • HIT = 1~15
    • CRIT = 1~15
    • Increase long ranged physical damage (%) = 1~15
    • ASPD = 1
    • Atk against Neutral element monsters (%) = 1~20
    • Atk against Water element monsters (%) = 1~20
    • Atk against Earth element monsters (%) = 1~20
    • Atk against Fire element monsters (%) = 1~20
    • Atk against Wind element monsters (%) = 1~20
    • Atk against Holy element monsters (%) = 1~20
    • Atk against Shadow element monsters (%) = 1~20
    • Atk against Poison element monsters (%) = 1~20
    • Atk against Ghost element monsters (%) = 1~20
    • Atk against Undead element monsters (%) = 1~20
    • Increase damage on Small sized target (%) = 1~20
    • Increase damage on Medium sized target (%) = 1~20
    • Increase damage on Large sized target (%) = 1~20
    • Weapon Element: Water
    • Weapon Element: Earth
    • Weapon Element: Fire
    • Weapon Element: Wind
    • Weapon Element: Holy
    • Weapon Element: Shadow
    • Nullify Size Penalty
  • Ranged Option 2
    • Atk against Formless race monsters (%) = 1~20
    • Atk against Undead race monsters (%) = 1~20
    • Atk against Brute race monsters (%) = 1~20
    • Atk against Plant race monsters (%) = 1~20
    • Atk against Insect race monsters (%) = 1~20
    • Atk against Fish race monsters (%) = 1~20
    • Atk against Demon race monsters (%) = 1~20
    • Atk against Demi Human race monsters (%) = 1~20
    • Atk against Angel race monsters (%) = 1~20
    • Atk against Dragon race monsters (%) = 1~20
    • Atk against Normal monsters (%) = 1~20
    • Atk against Boss monsters (%) = 1~20
    • Reduce cast delay (%) = 1~5

OS Options

  • 23776.pngWeapon Modifier (Physical)
  • 1st Option
    • Atk + 5~20
    • Atk + 1~5%
    • Hit + 3~10
    • Crit + 3~10
    • Increases damage to Neutral property enemies by 3~15%
    • Increases damage to Water property enemies by 3~15%
    • Increases damage to Earth property enemies by 3~15%
    • Increases damage to Fire property enemies by 3~15%
    • Increases damage to Wind property enemies by 3~15%
    • Increases damage to Poison property enemies by 3~15%
    • Increases damage to Holy property enemies by 3~15%
    • Increases damage to Shadow property enemies by 3~15%
    • Increases damage to Ghost property enemies by 3~15%
    • Increases damage to Undead property enemies by 3~15%
  • 2nd Option
    • Increases ASPD by 3~10%
    • Increases ASPD by 1
    • Increases flee by 5~15
    • Increases critical damage by 3~10%
    • Increases long-range damage by 3~10%
    • Increases damage to Formless race enemies by 3~10%
    • Increases damage to Undead race enemies by 3~10%
    • Increases damage to Brute race enemies by 3~10%
    • Increases damage to Plant race enemies by 3~10%
    • Increases damage to Insect race enemies by 3~10%
    • Increases damage to Fish race enemies by 3~10%
    • Increases damage to Demon race enemies by 3~10%
    • Increases damage to Demi-Human race enemies by 3~10%
    • Increases damage to Angel race enemies by 3~10%
    • Increases damage to Dragon race enemies by 3~10%
    • Increases damage to small size enemies by 3~10%
    • Increases damage to medium size enemies by 3~10%
    • Increases damage to large size enemies by 3~10%
  • 23779.pngWeapon Modifier (Magic)
  • 1st Option
    • Matk + 5~20
    • Matk + 1~5%
    • Increases ASPD by 3~10%
    • Increases magical damage to Neutral property enemies by 3~15%
    • Increases magical damage to Water property enemies by 3~15%
    • Increases magical damage to Earth property enemies by 3~15%
    • Increases magical damage to Fire property enemies by 3~15%
    • Increases magical damage to Wind property enemies by 3~15%
    • Increases magical damage to Poison property enemies by 3~15%
    • Increases magical damage to Holy property enemies by 3~15%
    • Increases magical damage to Shadow property enemies by 3~15%
    • Increases magical damage to Ghost property enemies by 3~15%
    • Increases magical damage to Undead property enemies by 3~15%
  • 2nd Option
    • Increases ASPD by 1
    • Increases flee by 5~15
    • Decreases variable cast time by 3~10%
    • Increases magical damage to Formless race enemies by 3~10%
    • Increases magical damage to Undead race enemies by 3~10%
    • Increases magical damage to Brute race enemies by 3~10%
    • Increases magical damage to Plant race enemies by 3~10%
    • Increases magical damage to Insect race enemies by 3~10%
    • Increases magical damage to Fish race enemies by 3~10%
    • Increases magical damage to Demon race enemies by 3~10%
    • Increases magical damage to Demi-Human race enemies by 3~10%
    • Increases magical damage to Angel race enemies by 3~10%
    • Increases magical damage to Dragon race enemies by 3~10%
    • Increases magical damage to small size enemies by 3~10%
    • Increases magical damage to medium size enemies by 3~10%
    • Increases damage against large size enemies by 3~10%
  • 23777.pngAdvanced Weapon Modifier (Physical)
  • 1st Option
    • Atk + 15~40
    • Atk + 1~10%
    • Hit + 3~15
    • Crit + 3~15
    • Increases damage to Neutral property enemies by 3~20%
    • Increases damage to Water property enemies by 3~20%
    • Increases damage to Earth property enemies by 3~20%
    • Increases damage to Fire property enemies by 3~20%
    • Increases damage to Wind property enemies by 3~20%
    • Increases damage to Poison property enemies by 3~20%
    • Increases damage to Holy property enemies by 3~20%
    • Increases damage to Shadow property enemies by 3~20%
    • Increases damage to Ghost property enemies by 3~20%
    • Increases damage to Undead property enemies by 3~20%
  • 2nd Option
    • Increases ASPD by 3~15%
    • Increases ASPD by 1
    • Increases flee by 5~30
    • Increases critical damage by 3~15%
    • Increases long-range damage by 3~15%
    • Decreases SP consumption by 1~5%
    • Increases damage to Formless race enemies by 3~15%
    • Increases damage to Undead race enemies by 3~15%
    • Increases damage to Brute race enemies by 3~15%
    • Increases damage to Plant race enemies by 3~15%
    • Increases damage to Insect race enemies by 3~15%
    • Increases damage to Fish race enemies by 3~15%
    • Increases damage to Demon race enemies by 3~15%
    • Increases damage to Demi-Human race enemies by 3~15%
    • Increases damage to Angel race enemies by 3~15%
    • Increases damage to Dragon race enemies by 3~15%
    • Increases damage to small size enemies by 3~15%
    • Increases damage to medium size enemies by 3~15%
    • Increases damage to large size enemies by 3~15%

 

  • 23780.pngAdvanced Weapon Modifier (Magic)
  • 1st Option
    • Matk + 15~40
    • Matk + 1~10%
    • Increases ASPD by 3~10%
    • Increases magical damage to Neutral property enemies by 3~20%
    • Increases magical damage to Water property enemies by 3~20%
    • Increases magical damage to Earth property enemies by 3~20%
    • Increases magical damage to Fire property enemies by 3~20%
    • Increases magical damage to Wind property enemies by 3~20%
    • Increases magical damage to Poison property enemies by 3~20%
    • Increases magical damage to Holy property enemies by 3~20%
    • Increases magical damage to Shadow property enemies by 3~20%
    • Increases magical damage to Ghost property enemies by 3~20%
    • Increases magical damage to Undead property enemies by 3~20%
  • 2nd Option
    • Increases ASPD by 1
    • Increases flee by 5~30
    • Decreases variable cast time by 3~15%
    • Decreases SP consumption by 1~5%
    • Increases magical damage to Formless race enemies by 3~15%
    • Increases magical damage to Undead race enemies by 3~15%
    • Increases magical damage to Brute race enemies by 3~15%
    • Increases magical damage to Plant race enemies by 3~15%
    • Increases magical damage to Insect race enemies by 3~15%
    • Increases magical damage to Fish race enemies by 3~15%
    • Increases magical damage to Demon race enemies by 3~15%
    • Increases magical damage to Demi-Human race enemies by 3~15%
    • Increases magical damage to Angel race enemies by 3~15%
    • Increases magical damage to Dragon race enemies by 3~15%
    • Increases magical damage to small size enemies by 3~15%
    • Increases magical damage to medium size enemies by 3~15%
    • Increases magical damage to large size enemies by 3~15%
  • 23778.pngSuper Weapon Modifier (Physical)
  • 1st Option
    • Atk + 20~60
    • Atk + 3~15%
    • Hit + 3~20
    • Crit + 3~20
    • Increases damage to Neutral property enemies by 5~25%
    • Increases damage to Water property enemies by 5~25%
    • Increases damage to Earth property enemies by 5~25%
    • Increases damage to Fire property enemies by 5~25%
    • Increases damage to Wind property enemies by 5~25%
    • Increases damage to Poison property enemies by 5~25%
    • Increases damage to Holy property enemies by 5~25%
    • Increases damage to Shadow property enemies by 5~25%
    • Increases damage to Ghost property enemies by 5~25%
    • Increases damage to Undead property enemies by 5~25%
  • 2nd Option
    • Increases ASPD by 3~20%
    • Increases ASPD by 1~2
    • Increases flee by 5~45
    • Increases critical damage by 3~20%
    • Increases long-range damage by 3~20%
    • Decreases SP consumption by 1~10%
    • Weapon cannot be broken in battle.
    • Increases damage to Formless race enemies by 3~20%
    • Increases damage to Undead race enemies by 3~20%
    • Increases damage to Brute race enemies by 3~20%
    • Increases damage to Plant race enemies by 3~20%
    • Increases damage to Insect race enemies by 3~20%
    • Increases damage to Fish race enemies by 3~20%
    • Increases damage to Demon race enemies by 3~20%
    • Increases damage to Demi-Human race enemies by 3~20%
    • Increases damage to Angel race enemies by 3~20%
    • Increases damage to Dragon race enemies by 3~20%
    • Increases damage to small size enemies by 3~20%
    • Increases damage to medium size enemies by 3~20%
    • Increases damage to large size enemies by 3~20%
  • 23781.pngSuper Weapon Modifier (Magic)
  • 1st Option
    • Matk + 20~60
    • Matk + 3~15%
    • Increases ASPD by 3~10%
    • Increases magical damage to Neutral property enemies by 5~25%
    • Increases magical damage to Water property enemies by 5~25%
    • Increases magical damage to Earth property enemies by 5~25%
    • Increases magical damage to Fire property enemies by 5~25%
    • Increases magical damage to Wind property enemies by 5~25%
    • Increases magical damage to Poison property enemies by 5~25%
    • Increases magical damage to Holy property enemies by 5~25%
    • Increases magical damage to Shadow property enemies by 5~25%
    • Increases magical damage to Ghost property enemies by 5~25%
    • Increases magical damage to Undead property enemies by 5~25%
  • 2nd Option
    • Increases ASPD by 1~2
    • Increases flee by 5~45
    • Decreases variable cast time by 3~20%
    • Decreases SP consumption by 1~10%
    • Weapon cannot be broken in battle.
    • Increases magical damage to Formless race enemies by 3~20%
    • Increases magical damage to Undead race enemies by 3~20%
    • Increases magical damage to Brute race enemies by 3~20%
    • Increases magical damage to Plant race enemies by 3~20%
    • Increases magical damage to Insect race enemies by 3~20%
    • Increases magical damage to Fish race enemies by 3~20%
    • Increases magical damage to Demon race enemies by 3~20%
    • Increases magical damage to Demi-Human race enemies by 3~20%
    • Increases magical damage to Angel race enemies by 3~20%
    • Increases magical damage to Dragon race enemies by 3~20%
    • Increases magical damage to small size enemies by 3~20%
    • Increases magical damage to medium size enemies by 3~20%
    • Increases magical damage to large size enemies by 3~20%

Ancient Hero Options

Weapon List Possible Options
  • Bravery Option 1
    • ATK = 5~30
    • ASPD = 1
    • ASPD (%) = 3~10
    • Ranged ATK (%) = 3~10
    • Atk against Neutral element monsters (%) = 3~20
    • Atk against Water element monsters (%) = 3~20
    • Atk against Earth element monsters (%) = 3~20
    • Atk against Fire element monsters (%) = 3~20
    • Atk against Wind element monsters (%) = 3~20
    • Atk against Holy element monsters (%) = 3~20
    • Atk against Shadow element monsters (%) = 3~20
    • Atk against Poison element monsters (%) = 3~20
    • Atk against Ghost element monsters (%) = 3~20
    • Atk against Undead element monsters (%) = 3~20
  • Bravery Option 2
    • ATK (%) = 1~5
    • Increase Critical damage (%) = 3~10
    • Indestructable Weapon
    • Atk against Formless race monsters (%) = 3~20
    • Atk against Undead race monsters (%) = 3~20
    • Atk against Brute race monsters (%) = 3~20
    • Atk against Plant race monsters (%) = 3~20
    • Atk against Insect race monsters (%) = 3~20
    • Atk against Fish race monsters (%) = 3~20
    • Atk against Demon race monsters (%) = 3~20
    • Atk against Demi Human race monsters (%) = 3~20
    • Atk against Angel race monsters (%) = 3~20
    • Atk against Dragon race monsters (%) = 3~20
    • Atk against Normal monsters (%) = 3~10
    • Atk against Boss monsters (%) = 3~10
  • Wisdom Option 1
    • Healing power (%) = 3~20
    • Reduce variable cast time (%) = 3~10
    • Reduce cast delay (%) = 1~5
    • Matk against Neutral element monsters (%) = 3~20
    • Matkagainst Water element monsters (%) = 3~20
    • Matk against Earth element monsters (%) = 3~20
    • Matk against Fire element monsters (%) = 3~20
    • Matk against Wind element monsters (%) = 3~20
    • Matk against Holy element monsters (%) = 3~20
    • Matk against Shadow element monsters (%) = 3~20
    • Matk against Poison element monsters (%) = 3~20
    • Matk against Ghost element monsters (%) = 3~20
    • Matk against Undead element monsters (%) = 3~20
  • Wisdom Option 2
    • MATK (%) = 1~5
    • Reduce variable cast time (%) = 3~10
    • Matk against Formless race monsters (%) = 3~20
    • Matk against Undead race monsters (%) = 3~20
    • Matk against Brute race monsters (%) = 3~20
    • Matk against Plant race monsters (%) = 3~20
    • Matk against Insect race monsters (%) = 3~20
    • Matk against Fish race monsters (%) = 3~20
    • Matk against Demon race monsters (%) = 3~20
    • Matk against Demi Human race monsters (%) = 3~20
    • Matk against Angel race monsters (%) = 3~20
    • Matk against Dragon race monsters (%) = 3~20
    • Matk against Normal monsters (%) = 3~10
    • Matk against Boss monsters (%) = 3~10

Illusion Options

  • Red Phantom Option 1
    • Max HP = 100~1500
    • ATK =  5~30
    • ATK (%) = 1~3
    • Reduce SP consumption = 1~10%
    • Atk against Neutral element monsters (%) = 1~10
    • Atk against Water element monsters (%) = 1~10
    • Atk against Earth element monsters (%) = 1~10
    • Atk against Fire element monsters (%) = 1~10
    • Atk against Wind element monsters (%) = 1~10
    • Atk against Holy element monsters (%) = 1~10
    • Atk against Shadow element monsters (%) = 1~10
    • Atk against Poison element monsters (%) = 1~10
    • Atk against Ghost element monsters (%) = 1~10
    • Atk against Undead element monsters (%) = 1~10
  • Red Phantom Option 2
    • FLEE = 1~20
    • Reduce cast delay (%) = 1~5
    • Increase Critical damage (%) = 1~5
    • ASPD (%) = 1~10
    • Atk against Formless race monsters (%) = 3~20
    • Atk against Undead race monsters (%) = 3~20
    • Atk against Brute race monsters (%) = 3~20
    • Atk against Plant race monsters (%) = 3~20
    • Atk against Insect race monsters (%) = 3~20
    • Atk against Fish race monsters (%) = 3~20
    • Atk against Demon race monsters (%) = 3~20
    • Atk against Demi Human race monsters (%) = 3~20
    • Atk against Angel race monsters (%) = 3~20
    • Atk against Dragon race monsters (%) = 3~20
    • Increase damage on Small sized target (%) = 1~5
    • Increase damage on Medium sized target (%) = 1~5
    • Increase damage on Large sized target (%) = 1~5
  • Azure Mirage Option 1
    • Max HP = 100~1500
    • MATK = 5~30
    • MATK (%) = 1~3
    • Reduce SP consumption = 1~10%
    • Matk against Neutral element monsters (%) = 1~10
    • Matk against Water element monsters (%) = 1~10
    • Matk against Earth element monsters (%) = 1~10
    • Matk against Fire element monsters (%) = 1~10
    • Matk against Wind element monsters (%) = 1~10
    • Matk against Holy element monsters (%) = 1~10
    • Matk against Shadow element monsters (%) = 1~10
    • Matk against Poison element monsters (%) = 1~10
    • Matk against Ghost element monsters (%) = 1~10
    • Matk against Undead element monsters (%) = 1~10
  • Azure Mirage Option 2
    • Reduce cast delay = 1~5
    • ASPD (%) = 1~10
    • Matk against Formless race monsters (%) = 3~20
    • Matk against Undead race monsters (%) = 3~20
    • Matk against Brute race monsters (%) = 3~20
    • Matk against Plant race monsters (%) = 3~20
    • Matk against Insect race monsters (%) = 3~20
    • Matk against Fish race monsters (%) = 3~20
    • Matk against Demon race monsters (%) = 3~20
    • Matk against Demi Human race monsters (%) = 3~20
    • Matk against Angel race monsters (%) = 3~20
    • Matk against Dragon race monsters (%) = 3~20
    • Increase Magic damage on Small sized target (%) = 1~5
    • Increase Magic damage on Medium sized target (%) = 1~5
    • Increase Magic damage on Large sized target (%) = 1~5

Temporal Manteau Options

  • The manteaus can be obtained from Egg Scroll or Secret Box.
  • You can apply options with 9551.pngTime Unseal Key, buy it from Item Mall.
  • Option 1
    • ATK = 5~40
    • MATK = 5~40
    • ATK (%) = 1~6
    • MATK (%) = 1~6
    • CRIT = 3~10
    • FLEE = 10~50
    • Max HP = 500~2000
    • Max SP = 50~1000
    • Max HP (%) = 3~10
    • Max SP (%) = 3~10
    • HIT = 3~10
    • Reduce variable cast time (%) = 3~10
    • ASPD (%) = 3~10
    • Increase Critical damage (%) = 3~10
    • Healing power (%) = 3~10
    • Ranged ATK (%) = 3~10
    • Reduce cast delay (%) = 3~15

Temporal Armor Options

  • The armors can be obtained from Egg Scroll or Secret Box.
  • You can apply options with 9550.pngGemstone of Time, buy it from Item Mall.
  • Option 1
    • ATK = 3~20
    • MATK = 3~20
    • ATK (%) = 1~3
    • MATK (%) = 1~3
    • CRIT = 1~5
    • FLEE = 5~30
    • Max HP = 500~1000
    • Max SP = 50~500
    • Max HP (%) = 1~5
    • Max SP (%) = 1~5
    • HIT = 1~5
    • Reduce variable cast time (%) = 1~5
    • ASPD (%) = 1~5
    • Increase Critical damage (%) = 1~5
    • Healing power (%) = 1~5
    • Ranged AKT (%) = 1~5
    • Reduce cast delay (%) = 1~5
  • Option 2
    • ATK = 3~20
    • MATK = 3~20
    • ATK (%) = 1~3
    • MATK (%) = 1~3
    • CRIT = 1~5
    • FLEE = 5~30
    • Max HP = 500~1000
    • Max SP = 50~500
    • Max HP (%) = 1~5
    • Max SP (%) = 1~5
    • HIT = 1~5
    • Reduce variable cast time (%) = 1~5
    • ASPD (%) = 1~5
    • Increase Critical damage (%) = 1~5
    • Healing power (%) = 1~5
    • Ranged AKT (%) = 1~5
    • Reduce cast delay (%) = 1~5
    • Indestructable Armor
    • Armor Element: Neutral
    • Armor Element: Water
    • Armor Element: Earth
    • Armor Element: Fire
    • Armor Element: Wind
    • Armor Element: Poison
    • Armor Element: Holy
    • Armor Element: Shadow
    • Armor Element: Ghost
    • Armor Element: Undead

Kafra Options

 
   
   

Booster Options

 
   
   

Sea Otter Options

 
   
   

Neko Options

 
   
   

Fan Kit Options

 
   
   

Antonio Options

 
   
   

Knight Shield Options

  •  
 
   
   

Normal Shadow Options

 
   
   

 



Imperial Set Options

  • Option 1 Imperial Physical Modification Permit Armor
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
  • Option 2: Imperial Magical Modification Permit Armor
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
  • Option 1: Imperial Physical Modification Permit Garment
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5
  • Option 2: Imperial Magical Modification Permit Garment
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5


Grace Set Options

  • Option 1 Imperial Physical Modification Permit Armor
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
    • 2nd Enchant
    • %increase physical damage against large size enemies 1~5
    • %increase physical damage against medium size enemies 1~5
    • %increase physical damage against small size enemies 1~5
    • %increase physical damage against formless size enemies 1~5
    • %increase physical damage against demihuman size enemies 1~5
    • %increase physical damage against brute size enemies 1~5
    • %increase physical damage against plant size enemies 1~5
    • %increase physical damage against fish size enemies 1~5
    • %increase physical damage against undead size enemies 1~5
    • %increase physical damage against demon size enemies 1~5
    • %increase physical damage against angel size enemies 1~5
    • %increase physical damage against insect size enemies 1~5
    • %increase physical damage against dragon size enemies 1~5
  • Option 2: Imperial Magical Modification Permit Armor
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
    • 2nd Enchant
    • %increase magical damage against large size enemies 1~5
    • %increase magical damage against medium size enemies 1~5
    • %increase magical damage against small size enemies 1~5
    • %increase magical damage against formless size enemies 1~5
    • %increase magical damage against demihuman size enemies 1~5
    • %increase magical damage against brute size enemies 1~5
    • %increase magical damage against plant size enemies 1~5
    • %increase magical damage against fish size enemies 1~5
    • %increase magical damage against undead size enemies 1~5
    • %increase magical damage against demon size enemies 1~5
    • %increase magical damage against angel size enemies 1~5
    • %increase magical damage against insect size enemies 1~5
    • %increase magical damage against dragon size enemies 1~5
  • Option 1: Imperial Physical Modification Permit Garment
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5
    • 2nd Enchant
    • %increase physical damage against large size enemies 1~5
    • %increase physical damage against medium size enemies 1~5
    • %increase physical damage against small size enemies 1~5
    • %increase physical damage against formless size enemies 1~5
    • %increase physical damage against demihuman size enemies 1~5
    • %increase physical damage against brute size enemies 1~5
    • %increase physical damage against plant size enemies 1~5
    • %increase physical damage against fish size enemies 1~5
    • %increase physical damage against undead size enemies 1~5
    • %increase physical damage against demon size enemies 1~5
    • %increase physical damage against angel size enemies 1~5
    • %increase physical damage against insect size enemies 1~5
    • %increase physical damage against dragon size enemies 1~5
  • Option 2: Imperial Magical Modification Permit Garment
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5
    • 2nd Enchant
    • %increase magical damage against large size enemies 1~5
    • %increase magical damage against medium size enemies 1~5
    • %increase magical damage against small size enemies 1~5
    • %increase magical damage against formless size enemies 1~5
    • %increase magical damage against demihuman size enemies 1~5
    • %increase magical damage against brute size enemies 1~5
    • %increase magical damage against plant size enemies 1~5
    • %increase magical damage against fish size enemies 1~5
    • %increase magical damage against undead size enemies 1~5
    • %increase magical damage against demon size enemies 1~5
    • %increase magical damage against angel size enemies 1~5
    • %increase magical damage against insect size enemies 1~5
    • %increase magical damage against dragon size enemies 1~5